Overhauled a lot of the game
Slime Slayer » Devlog
Made some major changes to the game. Lots more planned for the future but wanted to push these updates out to get some feedback before doubling down.
Combat & Movement
- Changed aiming and shooting from automatic to aiming with cursor and shooting with left click
- Makes the combat more interesting, challenging, and in the control of the player
- Added new dashing mechanic with meter below the player's health to allow dashing with space or right click
- Allows more advanced movement to handle new limited arena space
- Changed arena from unlimited space to a tight area with trees with maneuver around
- Makes combat more challenging and dynamic when you can't just infinitely kite sideways
- Removed range limit
- Having limited range with manual firing seemed frustrating with an already more challenging combat method
- Removed duration limit from waves requiring player to kill all enemies to proceed
UI
- Added new bar across the top to show how many enemies are left in the current round
- Move score and current wave labels to the center above the wave progress bar
- Added tooltips to the shop explaining what each upgrade does
- Other small tweaks
Visual
- Changed player's character to a new robot themed character
- Changed the arena from a blank white screen to a forest themed limit size map
- Needs some work, definitely not final state
I'm sure I missed a bunch of things, maybe even an important one or two. Let me know what you think of the changes so I know what direction to take this next! Some likely planned next steps:
- Improve enemy combat abilities
- Add new upgrades like bouncing bullets
- Add new bosses and other minor enemies
- Tweak controls
- Add LOTS of polish
Slime Slayer
Survive waves of blobs
More posts
- Updated shop & fixed bugsMay 08, 2024
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